![]() This basically means that Samurott starts off with Focus Energy to make its crit moves guaranteed crits, a Bulldoze after turn 1, debuffs the party early, raises the shield early, and once the shield is down you're in for another player debuff at 65% HP, though sometimes I've seen the player debuff get delayed after the shield is down for some reason. Naughty 252 HP / 252 ATK / 4 SPE <-to outrun ![]() Got 2 Ability Patches on the first go to boot! wooooohhhh~~Īlso, ironically, I think Samurott is going to be pretty good for the Samurott Raid! lol Once the shield dropped, he wiped, I Bulked Up'd and he crit me with Mega Horn- which HURT because I wasn't fighting type anymore, but after that +6 Liquidation just kept me at more health than he could muster over, and Liquidation stampede finished him off. He didn't Crit even once while shield up, but I got enough Def Drops with Liquidation to break through anyway. From there he went into shield, but Turn 3 Bull Doze from me actually did enough damage THROUGH Arboliva's Grass Terrain to get the 3rd Charge- I Terra'd and bulled through from there. So I chilling Water'd as he crit me with Bull Doze! lol Turn 2 +6 Liquidation took nice chip and heal'd everything. When I saw Dudunsparce I didn't even bother with turn 1 Bull Doze because I knew I'd get Glare support. War Story: My first run I pulled ridiculous support team though- Staraptor, Arboliva, & Dudunsparce. After the 2nd Wipe I did Bulk Up once, but once Anger Point goes off after the 2nd Wipe, even if he crits against Tera Water he can't OHKO, and from there Liquidation is getting back SO much health. The cool thing about using this was not caring about when wipe, or when to boost, or any of that- just attack, and attack, and keep attacking to debuff/charge and eventually get the Anger Point buff to smash through the early Shield. Bull Doze to even the speed, Chilling Water to continue charging unless Anger Point goes off, Liquidation opportunistically.
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